

I never want to have to type in the class name in front of my functions ie ACustomActor::MyFunction - what a waste of time. Or if it was protected/etc it would do the same In a CPP file if I type "public void myFunction" i want it to automatically add it to the public portion of the header file. Isn't there a pre-proccess linter that can catch this before I compile?

I hate going into unreal, clicking compile, and then waiting 20 seconds to find out i had a missing semi colon. If i miss semicolons it seems to only make a red squiggly half the time. Pressing period or -> after a class name never seems to work (should show list of available options)
#Kaleb devslopes software
I REALLY REALLY want this feature above all other things Devslopes Information Devslopes is a company that builds training content, exams & certifications, tools, and software to empower developers and businesses to build next generation technology. Where as with Webstorm and Javascript, when I type a function name it AUTOMATICALLY imports the proper file. I have to look up imports on Unreal docs every time. Includes always have red squiggles (file not found) - even though it compilesĬonstructors all have red squigglies ("has private default constructor")įinding WHAT to import is a nightmare.

They all can't seem to be very smart with C++ I have tried CLion, Visual Studio Community, and VSCode. I'm starting to think maybe i'm just doing something wrong. I am finding that there is NO C++ IDE that operates as well as IDEs from other languages. I come from pretty much every other language except C++.
